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塞尔达传说顺序
In this lecture from Colton Ogden, you can learn game development principles by coding a classic Legend of Zelda clone in Lua. The principles you learn can apply to any programming language and any game.
在科尔顿·奥格登(Colton Ogden)的演讲中,您可以通过在Lua中编写经典的《塞尔达传说》克隆传说来学习游戏开发原理。 您学习的原理可以应用于任何编程语言和任何游戏。
This lecture is part of CS50's Introduction to Game Development course from Harvard University. The course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and LÖVE 2D, as well as languages like Lua and C#.
该讲座是哈佛大学CS50游戏开发入门课程的一部分。 本课程使用Unity和LÖVE2D等框架以及Lua和C#等语言探索2D和3D图形,动画,声音和碰撞检测的原理。
By end of the course (we're posting one lecture per day), you will have programmed several of your own games and gained a thorough understanding of the basics of game design and development.
在课程结束时(我们每天发布一次讲座),您将已经编写了一些自己的游戏,并对游戏设计和开发的基本知识有了透彻的了解。
This fifth lecture teaches all the key components of a classic Legend of Zelda game.
第五讲将讲解经典的《塞尔达传说》游戏的所有关键组成部分。
You can watch the lecture on the .
您可以在上观看讲座。
翻译自:
塞尔达传说顺序
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